
The Great Train Robbery
Locked in Wild
While playing, whenever a board lands that contains a wild, that wild will expand out and encompass the entire reel. Once the wild expands, the player can make a choice. Nudge options will be removed from that wild and for all turns it lasts. The wild does not require a winning turn to show up or trigger. The wild will be active for the number of plays.
Lasso Icon Swap
Randomly after the board is revealed as a losing spin, Lassos appear and swat the position of 1-2 symbols with alternate symbols on the board to set up a possible win. After the swap occurs, the player can make their nudge choice to make the win.
Random Bottle Multiplier
After a win has been nudged down into place and the win line celebration occurs, 3 bottles hanging by ropes drop down from the top and hang in front of the symbols prompting the player to pick them. Once the player makes a choice from one of the bottles, it reveals it’s multiplier and the unpicked bottles gray out and show what they contained. After a brief delay, the multiplier visibly affects the turn win and a tally increases to the new win total.
Additional Details
For additional information or to learn more about this item, contact a member of our sales team.
Technical Support
Banilla Games is committed to providing exceptional customer service. With a 24/7 U.S.-based support team, we are always here to ensure smooth operations any time of day!
Similar Products
Locked in Wild: While playing, whenever a board lands that contains a wild, that wild will expand out and encompass the entire reel. Once the wild expands, the player can make a choice. Nudge options will be removed from that wild and for all turns it lasts. The wild does not require a winning turn to show up or trigger. The wild will be active for the number of plays. Lasso Icon Swap: Randomly after the board is revealed as a losing spin, Lassos appear and swat the position of 1-2 symbols with alternate symbols on the board to set up a possible win. After the swap occurs, the player can make their nudge choice to make the win. Random Bottle Multiplier: After a win has been nudged down into place and the win line celebration occurs, 3 bottles hanging by ropes drop down from the top and hang in front of the symbols prompting the player to pick them. Once the player makes a choice from one of the bottles, it reveals it’s multiplier and the unpicked bottles gray out and show what they contained. After a brief delay, the multiplier visibly affects the turn win and a tally increases to the new win total.